"What I call 'nodes,' in the context of level design, is a place where we know what the player is seeing. Identifying and creating nodes in our 3D level design is a great tool which serves many purposes." ...
"What I call 'nodes,' in the context of level design, is a place where we know what the player is seeing. Identifying and creating nodes in our 3D level design is a great tool which serves many purposes." ...